I didn’t play many video games as a kid, but when I did, I gravitated toward games with a level editor. Say you’ve beaten all 50 levels of an army-building strategy game; you’ve conquered all the known lands. What next? The best games would provide you with software to build your own levels. Starting with a blank field of grass, you’d drag a forest onto the screen, click a few rivers into action, and maybe carve a rocky canyon down the middle. To me this was more fun than the game itself—to shape and explore a brand new world, a place without names or history.
Two new books offer similar thrills. Continue reading